![]() ![]() The ones on display here have a tendency to overstay their welcome, which often made me go load up other games rather than start battling my way through a newly-unlocked Trine 2 stage. Perhaps the adventure would get less boring over time with a slightly bigger number of much shorter stages. That's a big shame, because those mechanics are by far the most interesting the game has to offer. ![]() The wizard, however, requires annoying control mechanics to fully use his powers of telekinesis and conjuring objects out of thin air. Things work well enough for the more action-based knight and thief characters, and their sections are often the most enjoyable. You play as a trio of heroes (a wizard, a knight, and a thief), each with their own abilities and expertise to help you solve puzzles. The further you delve into the game, however, the more things start to drag along. This is not to say Trine 2 is a bad game it still offers a good amount of decent ideas often implemented in fun ways. The actual gameplay, however, ends up justifying the lack of a full-fledged retail version. Be it marching under the incredible light of the game's morning sun or sneakily jumping along rooftops on a medieval city's night, the visuals are nothing short of amazing, and are one of the best reasons to keep getting back to the game. Trine 2: Director's Cut offers puzzle-platforming action that is rendered significantly better by the sheer beauty of its scenery. Trine 2: It's surprising to realise that one of the most gorgeous-looking games in the entire early Wii U library is merely an e-Shop release. It's surprising to realise that one of the most gorgeous-looking games in the entire early Wii U library is merely an e-Shop release. ![]()
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